Many games deal with death (or let you deal out death), but very few actually bother to contemplate it, or focus on the moments before its seeming imminence. Given that, Far From Noise feels like a very distinctive experience. You see a car teetering over a cliff with the ocean below, and there’s a woman inside. You’re the woman, and you’re kind of freaking out (expectedly).
What unfolds next is a loose conversation about what happened and how she got to this point, first with herself and later with a forest creature who happens by. That’s the whole game: it’s just dialogue options and storytelling, but it’s a compelling way to spend a couple hours and maybe have a deep think about what you’d do in the same, perilous situation.